===Reading tilesets from a pokemon red rom=== -Data starts at: 0xC7BE -12 bytes per tileset =Byte key= 1st: The bank of the tileset 2nd-3rd: The pointer for the data that arranges the tileset (bank as first byte) 4th-5th: The pointer for the actual tileset graphics (bank as first byte) 6th-7th: The pointer for the collision (bank 0) 8th: Unknown 9th: Unknown 10th: Unknown 11th: Unknown 12th: Animation byte (00 = nothing, 01 = water, 02 = water and flowers) Written by Lin. Thanks to Coolboyman for animation key, and that there were collision pointers.